This course is an introduction to computer graphics algorithms, programming methods, and applications. The course focuses on the fundamentals of two and three dimensional raster graphics, scan-conversion, clipping, geometric transformations, computational geometry, computer-human interfaces, animation, and visual realism.
Course Learning Outcomes:
1) Students shall be able to understand raster and vector graphics systems, video display devices, and physical and logical input devices.
2) Students shall be able to understand the fundamental techniques in graphics including graphics APIs, color models, affine and viewing transformation, and clipping.
3) Students shall be able to use various graphical algorithms including line generation, parametric polynomial curves and surfaces, polygonal representation of 3D objects, parametric polynomial curves and surfaces, ray tracing, image synthesis, sampling techniques, and anti-aliasing.
4) Students shall be able to develop a complex graphics application using a library such as OpenGL.
3.000 Credit hours
3.000 Lecture hours
Levels: Undergraduate
Schedule Types: Lecture, Tutorial
Computer Science & Mathematics Department
|