This course presents advanced object oriented programming concepts, and techniques, using modern programming languages and frameworks. Topics include the review of object oriented programming concepts, graphics, graphical user interface components, event-based programming, applets, strings and characters, bit manipulation, exception handling, files and streams, collections, multimedia, multithreading, accessing databases, and design patterns.
Course Learning Outcomes:
1) Students shall be able to design and implement software employing the principles of encapsulation, information hiding, abstraction, and polymorphism.
2) Students shall be able to use object-oriented software development tools.
3) Students shall be able to understand and implement event driven design in the development of GUI applications.
4) Students shall become familiar with design patterns.
5) Students shall be able to use advanced OOP techniques such as threading, multimedia, graphics, database access.
3.000 Credit hours
3.000 Lecture hours
Levels: Undergraduate
Schedule Types: Lecture, Tutorial
Computer Science & Mathematics Department
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